too! The other games require additional buttons but there's plenty to work with and you can swap out some unnecessary stuff. gzdoom.exe - file gameplaymod.pk3 - UniversalMapEnhancementsv21GoldRC. Alternatively, you can create a batch file to achieve the same effect. All you need is the command prompt or a launcher that supports custom launch parameters (like ZDL), and this wiki page explains the rest. Of course this means 4 player Heretic, Hexen, Strife, etc. For Windows/Linux users, it is recommended to use a launcher (ie. There is no ZDoom specific multiplayer launcher (yet ), but launching a game is simple. Works since gzdoom 1.8.05 to gzdoom 2.0.05, am sorry for not to update to the lastest gzdoom, the reason is will take a lot of time, since this mod i started to do on 2010, the quantity of scripts and decorate is insane. They're not important since you can just alt+tab to whichever window to configure things using the keyboard. Well i upload this update of Mortal Kombat II, still compatible for zandronum. * These are set for player 2 / the first ZD PS3 compat controller, probably default joy settings,īut I couldn't find how to set them for player 4 / the PS2 controller. Right stick = turning + freelook (Default) (Crosspost from Doomworld and Zandronum Forums. Left stick = forward/back + strafing movement (Default) So now I'll probably be able to use both my ZD controllers, and with them and the PS2, I'll have PS2/3 style controllers for three of the players! Start two copies of LZDoom from different folders (e.g. Looks like as of some hours ago, controller support just got better in LZDoom: From here (note this actually only works in LZDoom, GZDoom doesnt actually support this atm iirc): Fake splitscreen support: you need to enable the vidactiveinbackground, isoundinbackground and the new joybackground cvars.
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